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Puzzle

Tag: Puzzle

Lily’s Garden

Lily’s Garden

Revenue Analysis Lily's Garden was launched in the U.S. on 2/4/19 … as of 4/12/19, it was averaging $11.7K in daily U.S. revenue on iOS. Graph data is iOS U.S. only Teardown The app is a collapse-builder with an emotional storyline, custom...

Hidden Hotel: Miami Mystery

Hidden Hotel: Miami Mystery

Revenue Analysis Hidden Hotel: Miami Mystery was launched in the U.S. on 2/21/19, and was averaging $10.1K in revenue daily the week ending 4/12/19. Revenue appears down from the peak in early April. Graph data is iOS U.S. only Teardown The app...

Puzzle Report: April 2019

Puzzle Report: April 2019

REVENUE DRIVERS Matchington Mansion released an innovative purchase event that added Trees to sales bundles. Once fully grown, Trees award additional value to the purchaser. Review this section to learn how this feature drives transactions … and...

Puzzle Report: March 2019

Puzzle Report: March 2019

REVENUE DRIVERS Revenue was +20% 2Wo2W in Lost Island Blast Adventure after the launch of Clubs. In Clubs, members ask for lives that are granted by other Club members (similar to Toon Blast’s Team Gifting). A day after Clubs was released, Club...

Polysphere

Polysphere

Revenue Analysis Polysphere was released at the end of 2018 and is currently averaging $13K daily in the U.S. on iOS … and ranked in the top 20 grossing in the iOS Puzzle category. Graph data is iOS U.S. only App Teardown Polysphere’s core gameplay...

Puzzle Report: February 2019

Puzzle Report: February 2019

Revenue Driver: Challenge Events Revenue spiked 30% WoW in Homescapes after the release of a new event, Festival of Lights. In short, event-specific currency unlocks event-specific levels. Completing levels fills a progress bar for custom...

Casino Report: December 2018

Casino Report: December 2018

Quadrant Strategies, a top market research company, interviewed three House of Fun Whales who spent a minimum of $100 in House of Fun in November ... and over $1,000 lifetime in the app. The takeaways in this section are based on those in-depth...

Puzzle Report: April 2018

Puzzle Report: April 2018

The market is shifting towards more complex and polished features. A primary reason is that these type of features, while costly to build, are harder to replicate. For successful features, this means your app reaps the value of the innovation for a...

Puzzle Report – December 2017

The best games will be almost entirely personalized. For good reason—personalization is a powerful and low-risk way to improve retention in more established games. In this report, we provide ways to take app-wide features and add customization to...

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