Wild Meter
GamePlay’s Wilds and the Beanstalk displays a miniature representation of the 3×5 game grid…and locked wilds placement…as players move up and down a stalk
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- Release: 1/16/18
- Target player: Night-Out Nancy, Entertain-Me Eddie
- More images and video
Related machines:
- Charming Frog – House of Fun
- Elfstraviganza – House of Fun
- Cleopatra Plus – IGT
- Cash Commander – Game Warehouse
I love that there are arrows which push you down the beanstalk. Too often designers are afraid to put negative elements into a game. But this works very well. It gives the player an adversary, even if it is a fairly abstract one. The back and forth nature of the struggle to climb really makes the player feel like they’ve earned what they got. – Expert mathematician commentary
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[st_box title=”Key Takeaways” type=”info”]
- To make players feel like they earned the bonus, consider a meter mechanic that is explicit about the award (in this case the arrangement of wilds)
- Test more mechanics where the progression of value is not all positive as players progress upwards
- Build in natural pinch points on the meter prior to the bonus triggers
- Consider making the reels view-through so that players really understand up and down progression when climbing the meter
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