DeNA plans to revise business strategies after reporting an impairment loss and a decrease in revenue from older games.
- DeNA reported significant Q3 losses due to an impairment loss and declining virtual currency sales in older games.
- The company explained that the $450M impairment loss was mainly due to a loss of goodwill in its game business.
- The majority of last quarter’s revenue came from two relatively young games: Mario Kart Tour and Slam Dunk.
- DeNA projects profits will rebound soon due to seasonality, lower operational costs, and a reassessment of business strategies.
- DeNA recently announced that two of its Japan-only mobile games will be discontinued.
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