Adapting Arcade Gameplay for Casual Players
Phase 10: World Tour’s Dragon Block mini-game offers a simplified version of Tetris in which players place blocks directly on a grid to complete rows and columns. Players collect tokens from cleared blocks to complete levels—similar to the mechanics in match puzzles. These low-pressure, turn-based mechanics appeal to players who prefer card games, fulfilling their desire for relaxation while invoking the classic arcade gameplay of Tetris.
As players complete levels, they advance through an unusually long renovation progression with nine unique scenes and 90 collectible decorations. Since card-game players are primarily motivated by progression and new levels, this collection system appeals to the app’s playerbase and drives retention.
Read our full analysis of Dragon Block.
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