[PAST EVENT]
This event has already ended, but subscribing members can find the recording here.
Some key insights from the discussion:
- Philip determined that Legend of Mushroom isn’t a social casino game because the sheer number of pulls reduces the game’s randomness.
- Brett saw Legend of Mushroom as an evolution of slot machines. A slot machine’s goal is to entertain players while giving them some opportunity to win.
- Ken observed that LoM’s leaderboard mechanics are similar to those of 4X games: players who are first place on the leaderboards are incentivized to spend money to maintain their lead for the rewards.
October 16, 2024
10:00 – 11:00 AM PST
Join us for an engaging roundtable discussion on Legend of Mushroom’s economy to see how its fast-paced gear gacha creates a slots-like flow without gating core gameplay.
We’ll be joined by special guests Phillip Black, Ken Landen, and Brett Nowak to discuss the following key takeaways:
- The gear gacha is the focal point of Legend of Mushroom’s economy and offers a steady stream of low-stakes gacha pulls.
- During our playtest, our analyst never ran out of pulls for the gear gacha.
- Players sell 81% of the equipment received from the gear gacha.
- Upgrading the gear gacha accounts for 72% of player spend.
- The cost of the gear gacha’s upgrades outpaces the value of its rewards over time.
Don’t miss the chance to explore how Legend of Mushroom offers nearly constant rewards without overpowering players.
We’ll also provide access to the complete data for Legend of Mushroom’s economy in this report’s Economy Teardown Spreadsheet.