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Flavourworks’ Erica Aims to Get Your Mom Gaming

More interactive film than traditional full motion video game, Jack Attridge’s Erica offers game developers insights from the realm of cinema. Attridge believes FMV games represent a UA opportunity if marketed more to new players than seasoned gamers. Balancing Art Forms Basic interactive features of FMV and narrative games interrupt the language of cinema. To […]

More interactive film than traditional full motion video game, Jack Attridge’s Erica offers game developers insights from the realm of cinema.

  • Attridge believes FMV games represent a UA opportunity if marketed more to new players than seasoned gamers.

Balancing Art Forms

  • Basic interactive features of FMV and narrative games interrupt the language of cinema.
    • To maintain the fourth wall, Flavourworks settled on a Heavy Rain-style representation of Erica’s thoughts.
  • Attridge found that the excess of dialogue in traditional narrative games disrupts engagement.
    • The team at Flavourworks side-stepped this by making Erica only speak when prompted by the player.
  • By setting Erica’s script to a persistent clock, players’ choices reveal context and shift their relationship to the plot.

 

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