More interactive film than traditional full motion video game, Jack Attridge’s Erica offers game developers insights from the realm of cinema.
- Attridge believes FMV games represent a UA opportunity if marketed more to new players than seasoned gamers.
Balancing Art Forms
- Basic interactive features of FMV and narrative games interrupt the language of cinema.
- To maintain the fourth wall, Flavourworks settled on a Heavy Rain-style representation of Erica’s thoughts.
- Attridge found that the excess of dialogue in traditional narrative games disrupts engagement.
- The team at Flavourworks side-stepped this by making Erica only speak when prompted by the player.
- By setting Erica’s script to a persistent clock, players’ choices reveal context and shift their relationship to the plot.
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